Monday, April 21, 2014

Abilities - Speedes Spreadsheet (Ver 1.0)

*REMINDER* BOURGARD Raid Friday April 25/14 @ 1900 (7pm) EST Timezone.
*REMINDER* JEZEBEL Raid Saturday April 27/14 @ 1200 (1200pm) EST Timezone.



Welcome back Riders!

Today we have the first installment of our resident math wizard, Speedes, spreadsheet! He's been busy compiling data on the various beasts that we run into while playing Heroes of Camelot and has reverse engineered them to discover how their abilities are applied and what damage / prevention / healing / etc you can expect them to do based on their stats. Sure, it's possible we've recreated the wheel and this info is available elsewhere, but if it is, we haven't found it.

Without further ado, I present to you Speedes Spreadsheet version 1.0! (Well, it's not REALLY a spreadsheet, but you get the idea...)

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This is a simple breakdown of known formulas for Card Abilities that we've been compiling.
  • Card = The Card Name
  • Target = Who it affects: Team / Party / etc...
  • Description = What it does / amount it does
Example: A T1 L50 Mhor the Wyrm has 13616 HP and 75% of that is 10212 Damage to enemy Team

Card
Target
Description
 
Arabel the True
Party
80% of ATK = Party ATK Down
 
Archmage
Team
90% of HP = Dmg
 
Bard
Leader
80% HP = Leader Heal
50% ATK = Leader ATK Up
Battlemage
Team w/ > ATK
40% HP = Dmg Team w/ > ATK
60% ATK = ATK Down
Black Knight
Team
-30% HP Down
180% ATK Up
Celestial Lion
Team
150% ATK = ATK Down
 
Duelist
Team
60% HP = Dmg
 
Earth Elemental
Team
60% ATK = ATK Down
 
Elder Shaman
Team
90% HP = Dmg
 
Father Maleficent
Team
200% of ATK = Shield
 
Fenric Gore-claw
Team
150% of HP = Heal
100% of ATK = ATK Up
Giant Boar
Team
100% of ATK = ATK Up
 
Gryphon
Leader
100% of HP = Leader Heal
 
Ice Mage
Team
80% HP = Dmg
 
Maiden Exemplar
Team
200% of ATK = ATK up
 
Mechanical Knight
Team
-30% HP Down
180% ATK Up
Merlin's Dragon
Party
80% of ATK = Party ATK Down
 
Mhor the Wyrm
Team
75% of HP = Dmg
 
Morbius the Cursed
Party
70% of ATK = Party ATK Down
 
Necros the Grim
Team
30% of ATK = ATK Down
300% of ATK = Shield
Stone Ancient
Team
60% ATK = ATK Down
 
Sun Mage
Party
125% of HP = Dmg to Party
 
Taal
Team
150% of HP = Heal
 
War Horse
Team w/ > HP
100% of HP = Heal Team w/ > HP
 
Water Elemental
Team
150% of HP = Heal
 

Note: Tiers do not change percentages, a T1 and a T4 of the same creature will still use the same percentage, the T4 will just have higher stats to calculate with.
Use this to determine which monsters are better than other’s based on their stats.
Example:  Take Black Knight vs Mechanical Knight…Exactly the same Ability
Black Knight
T1 L1
4320
1368
Team
-1296
2462
Mechanical Knight
T1 L1
4180
1020
Team
-1254
1836
Black Knight
T4 L1
9204
2914
Team
-2761
5245
Mechanical Knight
T4 L1
8909
2173
Team
-2672
3911

However, since the ATK value of Black Knight (BK) is over 30% of his HP and Mechanical Knight’s (MK) is just under 25% of his HP the ratio of HP down to ATK Up is drastic.
BK will make you lose 42 more HP than MK, however, increases your ATK by 626 points.  A Base T4 BK will cost you 296 more HP but increase your ATK by 1334 over a Base T4 MK.

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I hope this is going to help you decide who would be better in your teams and / or who you should be leveling first (or at all). We're always looking for more data to continue to update this list so if you wanted Speede to figure out an equation for you post in the comments the NAME of the CARD, its LEVEL, its ATK / HP as well as the DAMAGE (or healing, or reduction) that the card does when it procs and we will add it to the next spreadsheet.

Thanks for the info / work Speede! I know I'm looking forward to the next installment and have some data RE: KARN to provide you with :).


Ride hard!

Carl Szalich (Psilence)
John Wright (Speede)

(... both of whom are PALE_RIDERS on Bors-46!)



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